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Computers and creativity  Cover Image E-book E-book

Computers and creativity

D'Inverno, Mark. (Added Author). McCormack, Jon. (Added Author).

Summary: Annotation This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice.Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Record details

  • ISBN: 9783642433290
  • ISBN: 9783642317262
  • ISBN: 3642433294
  • ISBN: 364231726X
  • ISBN: 9783642317279
  • ISBN: 3642317278
  • Physical Description: 1 online resource
    remote
    Computer data.
  • Publisher: Berlin ; New York : Springer, �2012.

Content descriptions

General Note:
CatMonthString:april.22
Multi-User.
Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Part 1. Art -- The Painting Fool: Stories from Building an Automated Painter / Simon Colton -- Creative Ecosystems / Jon McCormack -- Construction and Intuition: Creativity in Early Computer Art / Frieder Nake -- Evaluation of Creative Aesthetics / Harold Cohen, Frieder Nake, David C. Brown, Paul Brown and Philip Galanter, et al. -- Part 2. Music. Musical Virtuosity and Creativity -- Fran�cois Pachet -- Live Algorithms: Towards Autonomous Computer Improvisers / Tim Blackwell, Oliver Bown and Michael Young -- The Extended Composer / Creative Reflection and Extension with Generative Tools / Daniel Jones, Andrew R. Brown and Mark d'Inverno -- Between Material and Ideas: A Process-Based Spatial Model of Artistic Creativity / Palle Dahlstedt -- Computer Programming in the Creative Arts / Alex McLean and Geraint Wiggins -- Part 3. Theory -- Computational Aesthetic Evaluation: Past and Future / Philip Galanter -- Computing Aesthetics with Image Judgement Systems / Juan Romero, Penousal Machado, Adrian Carballal and Jo�ao Correia -- A Formal Theory of Creativity to Model the Creation of Art / J�urgen Schmidhuber -- Creativity Refined: Bypassing the Gatekeepers of Appropriateness and Value / Alan Dorin and Kevin B. Korb -- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature, Humans and Machines / Oliver Bown -- Creating New Informational Primitives in Minds and Machines / Peter Cariani -- Part 4. Epilogue -- Computers and Creativity: The Road Ahead / Jon McCormack and Mark d'Inverno.
Type of Computer File or Data Note:
Text (HTML), electronic book.
System Details Note:
Mode of access: Internet.
Terms Governing Use and Reproduction Note:
Access requires VIU IP addresses and is restricted to VIU students, faculty and staff.
Access restricted by subscription.
Language Note:
English.
Issuing Body Note:
Made available online by EBSCO.
Subject: Music.
Computer science.
Computer Appl. in Arts and Humanities.
Arts.
Artificial intelligence.
Multi-User.
Simulation
Multimedia systems
Kreativit�at
Kreativit�at
Informatique
COMPUTERS -- General
Computerkunst
Computerkunst
Computer music
Computer art
Art -- Technological innovations
�Asthetik
Multimedia systems
Computer music
Computer art
Art -- Technological innovations
Genre: Electronic books.
Electronic books.
Music.
Music.

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